Showing posts with label boom beach. Show all posts
Showing posts with label boom beach. Show all posts

Sunday, May 4, 2014

April in Review

April went by past, wierd. Hows everyone doing? Me? Lets see...

iPad
Dwarven Den - Solid game just came out this past week. The general goal is to work your way across increasingly complex dungeons digging you way to the goal. Sometimes the goal is to find all the gold, sometimes every chest, sometimes your looking for fellow dwarves. There's a good variety to do and there's quite abit to do outside the stages too. Equiping weapons, armor, backpacks. Forging to upgrade existing equipment, improving stats and the like. A market for buying and selling equipment you find or need. And even a guild. Joining existing guilds unlocks bonus stages and additional things to do with your time. All stages are indefinitely farmable so even though everything on the market costs IAP its very very easy to accumulate.
Boom Beach - Still chugging along with this game. Was passively playing the game grinding resources from my resource producers until I suddenly unlocked Tanks. Tanks! In about 40 minutes with 5 tanks I completely cleared my entire radar map of all npcs and players alike, retook the resource producers, totally epic! And for the next two days I knocked out anyone and anything that appeared. And then I realized the hidden mechanics of the game. The more you win, the harder the npcs get period. Also the more you win, the more you appear on other players maps. Got to the point where I was getting wiped out 6 + times a day.  Became literally impossible to conserve resources for upgrades so I've stopped attacking again and am working passively atm.
Pocket Planes - I got back in to PP recently, working air crew events while steadly improving my fleet. Damn nice game, GREAT implementing of IAP.
Farmville 2 - This one has suprised me, there is a solid grind to it but the game is completely playable without spending a penny should you choose. the iOS version of this game plays almost nothing like the facebook pc version, it actually feels like an evolution of hay day. There is always always something to do in the game, enjoying it quite abit.
Spider-Man 2 - Gameloft, premium with almost entirely optional freemium. Only one item in the entire game is iap priced only, thats the venom suit. Yes its the absolutely best suit but the second best suit isn't to far behind and it along with everything else in the game is ingame currency capable. As for the game itself? Its like a 'lite' version of Amazing Spiderman 1 pc/console. Full free roaming city game, random crime, 8 chapters of story, indoor and outdoor missions, boss fights, collectables to chase down, daily single player and multi player ranked events. The only downside? Constant Online connection required.
Bridge Constructor Medieval - Came out on a wednesday night, obsessed over it, beat it thursday afternoon hah! Build bridges, test them out for structure stability. It plays and works just like the original bridge constructor games with a spin, its medieval themed. And there is a war against orcs going on which introduces two new types of stage. The first has you getting people and supplies from one side to the other while orcs are lobbing boulders at the bridge. Thus you have to roof it and then structure it enough  withstand the hits. The other type of stage has enemy orcs crossing your bridge. The goal of this second type is to make a strong enough bridge to get them on it but weak enough that it collapses with them on it heh. The third type of course is normal. Build bridge and get resources across it. Great game, highly recommended.

PC Gaming
The Amazing Spider-Man 2 - Plays just like Spider-Man 1 with some adjustments. Webs can shoot from both hands, they also always hit buildings and the hand you use affects your trajectory. Add on to that the inability to make webs if your above buildings nearby. There is also now a penalty system for ignoring nearby crimes in progress that results in 'protective security forces' under the employ of ozcorp and fisk enterprises chasing you down as a menace. Beyond that the game is open world exploration, plenty of collectables, decent story and so on. If you liked part 1, get part 2.
Lego Marvel Superheroes - Enjoying the hell out of this game, large and open world and really really entertaining. So many heroes and villains to play as that they shant be listed here. Great game :)
Skyrim - Started playing skyrim again once I figured out how to reset my achievements so its like playing it fresh again.

Beyond gaming I'm still following The Following, Agents of Shield, Family Guy, Simpsons, Arrow, Supernatural and am working through Breaking Bad, Once upon a Time and Leverage.

And thats my free time in a nutshell. :)

o/

Friday, April 11, 2014

Now Playing : Boom Beach

I've actually been knee deep in this title for about a week now, wanted to get a good feel for it before posting. Well that and I've simply been to busy enjoying it to bother posting, heh!

https://itunes.apple.com/us/app/boom-beach/id672150402?mt=8
Free, 71mb download, Universal





All right. This here is a title from the same folks who made Clash of Clans, and it plays really similar. Resource collecting, attacking npcs, attacking players, base defense, the basics of what made CoC work remain unchanged. What makes this worth playing then? All of everything else that HAS been changed.

You can guide/control your assault forces for starters with the use of flairs. Enemies can only attack you from one direction, the beach which allows for actual thought when building your defense. When you attack you have ground forces and a offshore ship that fires everything from artillery to flares and medical kits and more. Interestingly Supercell opted for not letting you buy additional construction slots so at any one time the most you will be able to do is build/upgrade one building, upgrade one unit and load up your assault ships with ground pounders. This forces you to decide each time you finish one project. Do you want to work on defense next or resource building?

The biggest change for me would have to be the map. In CoC you had a trail of npc combat that once completed was finished and done. In BB there are small villages all over the map for starters. These villages when in your control generate coin, stone, wood or iron depending on their type. Now as for the coin generators when they are taken from you its a random chance whether it'll be a npc or another player. Either case, you attack, you win, you take it back. Lumber/Stone/Iron villages are different however. When you unlock one on your map you are assigned another player randomly. Each time one of you takes it from the other, the village level ups. When it level ups new weapon defenses appear and existing ones upgrade. Eventually your bound to hit a point where you just can't take it back and this isn't a problem. Leave it alone for afew days and you'll have the option to have a new opponent assigned to you. This also works for any coin village with a player occupying it. Wait and replace if their just to hard. Upgrading your radar increases the explorable range of your map but be warned, the higher your radar level the higher the level of npcs and players who appear on your map. Lastly, chests randomly appear on the map that reward iap gems.

Regarding pvp, successfully defending your base or even killing a good portion of the players assault forces when you fail to defend have a chance of rewading iap gems for your efforts. Assaulting npcs and players always have a chance of resources, crystals, trophies and iap gems. Trophies are your world ranking currency. Their earned by winning and lost by failing to defend from the enemy.

Crystals. Crystals are a separate currency in the game that are used to build idols. Idols add buffs to your base, soldiers and so on. There are four types of idols, each with its own crystal color and within each type of idol there are three qualities of each color.

When attacking player bases, this isn't like CoC where attacking resource buildings gave you resources. Your one and only goal is to kill their headquarters. Do so, and you get your just reward.

There... is a shield system in place like CoC of some sort but its not visable and no one really is sure how long it lasts between attacks from players. All we do know is that the more active you are against fellow players, the more often you will be attacked by them in return.

The same CoC achievement / reward system is in place here. Hit the goals, get iap gems.

There is no social aspect to this game currently. No msg system, no clan chat, nothing. Which in my opinion they need to add asap.

The npc enemy has afew 'headquarter' outposts. Killing these is challenging and the rewards are plentiful. Additionally once knocked out occasionally limited time events appear there. These events involve attacking, winning, the enemy upgrading and you attacking again. A sort of see how far you can win sort of thing. Each time you re-attack them the difficulty increases and so do the rewards.

Graphically the game is full 3d, trees swaying and waves breaking on the shore in particular will catch your attention.

Sound? Its a modern war game, sounds are on par with what you'd expect.

Great controls!

Random tips :
. Knock down trees to expand your building area.
. You only lose troops during an attack if they die during the attack.
. Your offshore ship has an energy currency of its own, killing enemy buildings replenishes it. So does upgrading the ship itself back at your base.
. Villages you control will periodically offer resources as tribute.
. Iap currency is strictly used for starting construction and speeding it up. There are no iap buildings so there is no need to horde your iap gems.
. Beating a player causes them to vanish from your map.
. Upgrade your vault. It protects a fixed amount of your resources from player attack and additionally protects a percentage of whats not covered by the vault's fixed amount.
. Do not build your base defenses flush against one another. If you do a player can attack between the two and damage both. Of course... if you see npcs/players making this mistake... :)
. Watch the tree line when laying out your defense. Most of the trees can be navigated through by attacking players with flares. Note : use the trees when your attacking players to circumvent their defenses heh.
. Watch the replays from other players attacking you whether you defend successfully or not. Good way of identifying weaknesses in your defense.
. Always build idols when they are available. The buff they give is random. Once complete, decide if you want to keep it or reclaim it in to better crystals or get rid of one of your currently placed ones.
. If you try to stay online too long to avoid being attacked the game will eventually make you attackable.

So, I'm really really enjoying this game, two thumbs up. Full gamecenter support present.
o/