Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, June 30, 2016

iOS Weekly Release Recap

Missed a week, whoops! Was highly distracted by a few PC games but am back in focus again. The following games are from last week and this.

Assoluto Racing
https://itunes.apple.com/us/app/assoluto-racing/id1055375459?mt=8
Free, 105mb download, no internet required, no gamecenter.


Sweet, Assoluto is here! Buy vehicles, race vehicles, upgrade them and then race even better.  Fantastic visuals and controls work nicely, definitely worth a grab at free and while your at it why not grab the reward doubler, definitely perfects progression.

CSR Racing 2
https://itunes.apple.com/us/app/csr-racing-2/id887947640?mt=8
Free, 759mb download, no internet required, gamecenter enabled.


Well holy crap. Ok the first CSR was an impressive game and this franchise has indeed been around since the beginning of the app store but good god 2 really... REALLY improves on the game and amazingly it manages to add complexity that simulators the likes of RR3 only wish they had. Fantastic visuals, rewarding controls, pretty friendly IAP system, definitely worth a look.

Into Mirror
https://itunes.apple.com/us/app/into-mirror/id1072600030
.99usd, 62mb download, no internet required, gamecenter enabled.


Feels like super metroid with a rpg system and ghost in the machine feel to it visually. Action Plat former at heart you run around cyber futuristic japan environments killing, looting, exploring hidden things on each stage, leveling up, spending points on heath/crit/dps each time you do level up, and so on and so on. Controls are good but not mifi enabled so no controllers here. Shame, this game would probably do well with such a feature. Death has no penalty aside from starting the stage your on over and you get to keep everything you looted, all exp gained, etc. Each stage has three hidden items that once found award you a permanent perk. Green currency is spent on gear upgrades. Green currency is iap purchasable and you can also watch ad's for it.

Teeny Titans
https://itunes.apple.com/us/app/teeny-titans-teen-titans-go!/id1032743715?mt=8
3.99usd, 270mb download, no internet required, gamecenter enabled.


Pokemon meets Teen Titans from DC Universe. Collect'em, fight'em, upgrade'em and then do it a bunch more. Plenty of side activities in the city add lots of flesh to this games playability. 70 odd characters to correct, fantastic game play, and premium?! I recommend you always have Cyborg in your team, his ability to fill the energy meter at a minor cost of his hp's? Second to none!

Final Fantasy Brave Exvius
https://itunes.apple.com/us/app/final-fantasy-brave-exvius/id1078553808?l=en&mt=8
Free, 95mb download, internet connection required, no gamecenter.


All right, I'm of... mixed impressions on this one. I'm enjoying the game well enough but... I already have a final fantasy free-2-play hero collector. Record Keeper. Both games let you collect Final Fantasy characters. Both games let you upgrade them. Both let you play with equipment, abilities, dailies, things to do, all sorts of side activities. I do however like several things about record keeper over this one. Record Keepers entire character base is open and available without forced real money purchasing. RK's iap system is ungodly beyond fair. RK has the entire final fantasy story for every final fantasy ever made.

Now this isn't saying Exvius isn't a good game. Funny story. Turn base game play with larger ability selection. More animated heroes and villains. I'm just not sure I like the iap system, it requires iap spending or really really large amounts of patience on your part.

Worth a look at the price of 'free' of course and hurry up, there's a massive launch celebration going on. After I collected and spent everything given to me I went from 5 2 star heroes to well over 45 heroes ranging 2 to 5 stars.

Lego Starwars: The Force Awakens
https://itunes.apple.com/us/app/lego-star-wars-force-awakens/id1106014973?mt=8
Free, 1.1gig download, no internet required, gamecenter enabled.


Ok, I am a Lego game nut. I confess. I have this game on my PC as well as iOS so I can give you lots of comparisons. But that's a time for another post. I will say this. Everything in the PC/Console version is here in the iOS version. Just some puzzles are a bit simpler, there are more stages (in smaller size, ideal for mobile gaming), and the open exploration areas are a bit smaller. But its all here. Which rocks! The iap is one of two choices. 1, buy force awakens chapter and then each chapter here on out as it becomes available or 2, buy the season pass and get it all.

Buy the season pass :)

----------

And I am playing two notable soft launch titles. Both are available through the Netherlands (nl) app stores.

Sacred Legends
https://itunes.apple.com/nl/app/sacred-legends/id1045947023?mt=8
Free, 100mb download, internet connection required, gamecenter enabled.


Ok so, Sacred Legends. First things first. This plays nothing like Sacred 1 or 2. IF your looking for that type of solid hack'n'slash experience you need to look in the direction of Titan Quest. Second thing about SL, aside from seraphim, the worlds name, and references to the first games necromancer... this game really doesn't have much of anything to do with Sacred.

This game instead borrows heavily from games like Heroes Charge but interestingly... and refreshingly... leaves behind the whole hero collecting system. You don't have 60+ heroes in this game to collect, you just have your hero. Game play is on rails like games like heroes charge, you run from left to right automatically, smack anything in the way and receive your reward at the end of the stage. You can hit your ability buttons if you want, or hit auto play and the game will do it for you. You can bring along gamecenter friends/random gamecenter folk, but can't directly control them.

Currency earned in the stages is spent upgrading gear and abilities. New gear is found in stages or bought in the randomly populating store. Maxed out gear can be evolved to higher star quality gear. Stages can be played on multiple difficulties for increasing rewards.

Really, Heroes Charge without the hero collecting. And oddly, I like it. I don't have to worry and fuss about upgrading, leveling and so on a hundred or so characters. Just you and your hero. -thumbs up so far-

Galaxy On Fire 3: Manticore
https://itunes.apple.com/nl/app/galaxy-on-fire-3-manticore/id1039848719?l=en&mt=8
Free, 1.1gig download, internet connection required, gamecenter enabled.


Drama! Drama drama drama! Folks have been arguing over whether this game is actually the '3' we've been waiting for or if its a modified apple TV 2 title ported to mobile. Well fishlabs came out today and cleared the confusion. This is GoF 3 folks. The franchise has gone free-2-play. Energy bars, timers, double currencies, online connection requirement, no open world exploration. Now that's put the fan base on one of two sides of the fence. Hate it or Love it. Alot of folks are justifiably upset that the game franchise that brought open world sand box game play to mobile has pretty much ditched everything in favor of quick burst stage based free-2-play game play. Very much justified. We've all been waiting quite afew years for the sequel sandbox open world choose your path sequel to part 2... and it looks like we will never see it.

Very disappointing, but thems the way the mobile gaming market rolls and you can either keep an open mind and form educated opinions on these games after giving them an honest effort... or you can give yourself an ulcer complaining about something you simply have no control over. Most folks on Toucharcade's thread for this game are in the ladder group, but I've long since been in the former so here is what we have currently in this soft launch.

Stages are randomly generated for the most part with the random stages having chances to drop progressors for the actual games story. Stages average between 5 and 7 minutes length. You can upgrade your ships core systems as well as purchase/build/upgrade the weapon systems. You will own multiple ships at the same time and its important that you do because there is a repair system in place here. Repairing a ship takes 2 hours or so, but if you have multiple ships you can just play with your other ones. A strong Real Racing 3 vibe in this mechanic but so far Manticore is much much more fair with it. After 5 stages and over an hour of game play my ship was still at 80% on the repair bar.

Everything has timers for upgrades/repairs and the iap currency in game strictly feeds speeds those timers to completion. There are multiple types of resource needed in the building of ships and weapons, all of which are randomly looted off stages or purchasable with in game currency.

Gamecenter will provide you with random friends if you don't have any to run your missions as wing men.

Visually fantastic, controls are fantastic. I played this game for 3 hours this morning and never actually hit a pay wall which is nice. Yes there are timers on things but aside from the ship maintenance one, you can continue playing even while upgrades are in progress.

Both Manticore and Sacred are Fishlabs products and while I picked both up through the Netherlands store, they are actually available in afew other stores so take a peek. I'm enjoying both so far.

Thursday, June 16, 2016

iOS Weekly Release Recap

Renamed the weekly entry because it doesn't make sense to call it 'mid week' when I usually don't actually make my opinions and recommendations until friday.

Any who. I'm not sure why but I actually spent more time than normal with these games this week. Something just... clicked for me heh. We have a new spin on the Infinity Blade genre, Forsaken Media has decided to try out a new game genre and lastly a new take on the play style zombieville usa made famous. None of these three require an Internet connection btw.

Dawnbringer
https://itunes.apple.com/us/app/dawnbringer/id998936876?mt=8
Free, No Gamecenter, 416mb download.


Wednesday, June 15, 2016

Followup Pocket Planes

I'm in a Pocket Planes mood for some reason. Fantastic game though for some reason the damn thing couldn't find my cloud save. Odd too. No cloud save... yet it remembered I am in toucharcade flight crew... I suspect they want me to invest in IAP. I've done that in the past to jump start my airline company but with this fresh start I'm going to go IAP free. They've made enough money off me over the years between this game and Tiny Tower. You hear me nimblebit? Update pocket planes and I'll make a purchase! Till then...

I've been at it for a week, proud owner of:
5x birchcraft
3x pearjet
1x aeroeagle

The birchcraft are handling new work to chicago, mexico, los angeles. They collect all london delivers and leave them at New york where the Pears and Aero long haul to london for max profit.

Saturday, June 11, 2016

Midweek iOS Release

Hey everyone, another week gone by and another couple games on my ipad. Didn't like all of them as much as I expected but figured if I download them, I should mention them. Maybe help you all avoid afew flawed products.

Saw Warcraft movie Friday morning, highly highly highly recommend it!

The Pirate: Caribbean Hunt
https://itunes.apple.com/us/app/the-pirate-caribbean-hunt/id1108488687?mt=8
Free, 70mb download, no gamecenter, offline friendly.

Friday, June 3, 2016

Midweek iOS Release

Alright, a fresh month and here's the first week releases to go with it. As always if you want the full skinny on what hit this week go to toucharcade.com and for kicks here's the url :

http://toucharcade.com/2016/06/01/new-iphone-and-ipad-games-june-2/

That settled, I've got a blend of free and premium, online and not, gamecenter and no gamecenter, shooters to rts titles, the following five are what made it to my ipad. Note, there was a sixth but that stupid transformer game was simply a prettier clash of clans clone so bleh.

Update : A sixth game worth a looking at hit Thursday morning :)

Monday, May 23, 2016

Assoluto Racing

And so goes on... the search for a Real Racing challenger. Someone who can force EA to competitively price its cars, iap and feature development. Those bastards at EA have grown so damn complacent that... well I don't remember the last time they added a new track and we've got so many Porsche's now that i could walk across my home state without touching ground if I were so inclined...

Exaggeration, I know. But still. We NEED a Real Racing challenger. Ideally I'd call for Forza or Gran Tourismo to show up but both are so deeply tied in to their respective consoles that the chances are near zilch.

And so goes on the search.

Friday, May 13, 2016

Midweek iOS Release

About a hundred games released (as always) and can be viewed over on toucharcade.com. The following three made it on to my 12.9 Pro.

Tuesday, February 9, 2016

Final Fantasy IX

https://itunes.apple.com/us/app/final-fantasy-ix/id1041260001?mt=8
16.99usd(normally 20usd), 2gig download, gamecenter enabled, no internet required.


Second greatest final fantasy, ever (in my opinion) just hit. I'm going to go look for tissues now because I've never been able to keep a dry face when 9's theme plays. Looking for the pinnacle blend of snes era and playstation 1 era final fantasies? Here it is, get it now.

Friday, February 5, 2016

Weekly Release Roundup

Hey everyone, belated welcome to 2016. Been away awhile obviously, shiney objects and what not heh. Anywho, here's the games I picked up this week and a little description for each as to why.

Saturday, September 19, 2015

Space Engineers 2.0c Update


Greetings engineers and welcome to another progress report from my corner of the universe! Keen still has us (mostly) in a bug squash phase so no planets to speak of yet. They did however do something special, you see this week was the 100th update to the game and they didn't want 100 to just be some bug post. So they gave us something... special.

Tuesday, September 15, 2015

Boom Boom Football

https://itunes.apple.com/us/app/boom-boom-football/id910208432?mt=8
Free, 96mb download, universal, gamecenter enabled, online required.


Ok, honestly I can admit this. I never thought I would ever play any sports game beyond golf. And yet here I am, five days after this one released I'm still enjoying it immensely. Go figure.

Tuesday, September 1, 2015

Real Racing 3: Nascar!

Real Racing 3
https://itunes.apple.com/us/app/real-racing-3/id556164008?mt=8
Free, 855mb download, gamecenter enabled, universal.



Another left turn! Yee haw! And another left turn!

:)

• Choose a team – Race alongside racing legends like Jeff Gordon, Dale Earnhardt Jr. and Tony Stewart then drive your team to victory!
• Federated Auto Parts 400 - Race on the famous Richmond International Raceway.
• Become a Sprint Cup Champion - Master the art of drafting and slingshot passing before taking on a full grid of tactical high pressure rivals!
• Asterion’s Charge - Ahmed is also looking for a driver to settle a score between a rival party of Hypercars with the Asterion LPI 910-4! Find out more at the Dubai Autodrome.

Federated Auto Parts 400 is live now. Choose from four official real world race teams and over 7 days complete the series to receive the car free. Once done with the first car, choose another one and go again. Its completely possible to end up with all four cars free!

Also a new chapter is present in career mode, its all about nascar.

Also there is a new Lamborghini in game and two of the end game chapter race series have had this new car filtered in to them.

Drafting is alot of fun and nothing more fun than the Richmond international raceway with forty cars on track.

Very good update :)

Oh and note : Kotter still works fine in this update. If you don't know what Kotter is, go to myrealracing.club and wander the forms, you'll find it :)

Sunday, August 30, 2015

Space Engineers

Hey everyone, progress report in SE here! Woo! We've kinda taken a break from the dedicated server. The software keen has out right now for dedicated servers is quirky, buggy and hit or miss. Really long loading times, etc. Frustrating. The two folks on my server with me both have their own single player games running on the side so I decided to fire one up of my own.

Went with a easy start, survival with oxygen enabled.

Thursday, August 27, 2015

Weekly Release Roundup

Seven games this week survived initial scroll through. Five made it as far as app store link. One was deleted after 20 minutes or so of play. Rarely, pocket gamer AND itunes feature page both pretty much mirror toucharcade so no hidden gems (unless they show up Thursday or Friday night).

Starting today I'll be providing links to the game post for each game over on toucharcade, good people and an active forum community -thumbs up- I've also disabled (pretty sure...) comments on the blog. Only ones ever using it were hack/cheater/crack linkers anyways heh. Go to toucharcade for the community :)

The following four are still on my ipad and to some extent or another I managed to enjoy every single one of them.


Wednesday, August 26, 2015

Divinity: Original Sin 2

I can already see myself kicking my friends in the backside.

"This is where the trolling comes in. While Vincke’s co-worker from Larian was running around, doing deeds for a quest, Vincke decided to mess with him. First, he dribbled some poison into an otherwise perfectly normal-looking health potion and slotted it into his frenemy’s inventory. Then he put the town guards on high alert for illegal contraband, noting that he could easily acquire some and put that into his alleged ally’s inventory as well. The other Larian-er, playing a dwarf, was already number one on the guards’ suspect list due to the town’s history of racism against dwarves.
Later, he got into a battle with some mercenaries, and that’s when Vincke chose to strike. He gleefully ran to join the turn-based battle, dagger aimed right for his ally’s back. First, he attacked his friend directly, turning him into a screaming tangle of flailing limbs, beard, and fire. Then his friend went to drink the potion and, well, you can probably guess what happened next. It’s some Bugs Bunny/Daffy Duck shit. Sometimes friends, sometimes foes, but you can expect a hefty dose of comedic slapstick regardless."

http://kotaku.com/what-i-saw-of-divinity-original-sin-2-1726655377

Hit Kickstarter, reached full funding in a matter of hours and apparently folks co-oping this one will be able to screw with eachother...

Monday, August 24, 2015