Showing posts with label itunes. Show all posts
Showing posts with label itunes. Show all posts

Monday, May 23, 2016

Assoluto Racing

And so goes on... the search for a Real Racing challenger. Someone who can force EA to competitively price its cars, iap and feature development. Those bastards at EA have grown so damn complacent that... well I don't remember the last time they added a new track and we've got so many Porsche's now that i could walk across my home state without touching ground if I were so inclined...

Exaggeration, I know. But still. We NEED a Real Racing challenger. Ideally I'd call for Forza or Gran Tourismo to show up but both are so deeply tied in to their respective consoles that the chances are near zilch.

And so goes on the search.

Friday, February 5, 2016

Weekly Release Roundup

Hey everyone, belated welcome to 2016. Been away awhile obviously, shiney objects and what not heh. Anywho, here's the games I picked up this week and a little description for each as to why.

Sunday, April 12, 2015

Corridor Z

Corridor Z by Mass Creation Sp. z o. o.
https://appsto.re/us/cIo34.i


Endless runner in reverse.


Saturday, April 11, 2015

Spirit Lords

Spirit Lords by Kabam
https://itunes.apple.com/us/app/spirit-lords/id828502449?mt=8


This title slipped under pretty much every ones radar Wednesday night and just showed up featured on apple's splash page. What is it? A mmo-lite rpg hack'n'slash with a unique control scheme that works surprisingly well!


Marvel Mighty Heroes

Marvel Mighty Heroes by DeNA Corp.
https://appsto.re/us/q_c65.i


Online only co-op brawler. Stages are designed for quick break moments, the longest I've seen so far are 2 minutes. Smack things, defend things, win.