Showing posts with label clash of clans. Show all posts
Showing posts with label clash of clans. Show all posts

Sunday, September 21, 2014

Weekend Randomness

Its been a busy week. -puts on Godzilla movie- Woo, Edge of Tomorrow trailer. I really want to see that movie! Into The Storm, what happens when you give mother nature an attitude, it's on dvd, gotta get it! Looks cool despite the 6.3 it got. Huh. Next, a new joker animated movie. Ahh there's batman, was wondering when he would show up. Also on dvd already. Hrm. Next, ahh the original batman tv series, meh. Did you know Heath Ledger ad-libed the clapping scene in the jail in the second batman movie?

Miss him.



Anyways, in my left hand I have my iphone 6+ and in my right hand, my mouse? Heh, I'm rambling.

So yea, my i6+ is, well for starters its huge. Its slightly bigger than samsung's s5 and its got twice the battery life of the 5s. The sensor touch for unlocking/using app store is alot more reliable than I was expecting though I used the wrong thumb for it, you shouldn't use the thumb on the hand that pulls the phone from the pocket. 9 times out of 10 the first thing you do once you pull from pocket is use your open hand to interface with the phone so use that thumb. I used the same thumb I pull from heh. Ahh well, Can fix it easily when I get around to it. I think my biggest challenge will be getting used to the relocated power button. I definitely absolutely like it better in its new position, I'm just not used to it being there.

-Godzilla finally starts-

I love the real estate of the screen, sooo nice and comfortable surfing the web. Fits in my pocket just damn fine despite what some reviews have mentioned, they must wear tight jeans. It does stick out of shirt pockets so I don't recommend putting it there unless you want to pretend your james bond with the camera on and record folks talking to you.

The auto scaling of older iphone games works perfectly, haven't really noticed any stretching in my 3d games and 2d games have been reported and I can confirm have no issues with scaling, you just see more of the 2d environment. I have afew games that don't seem to like the phone though, can't seem to get real racing 3 to run on it.

-cheers for Walter white in Godzilla movie!-

I've moved my freemium games to the phone, more convenient having them in my pocket on the fly. Clash of Clans, Boom Beach, Plunder Pirates, Spider-Man Unlimited. I also put Dragon Quest on it and as I beat the series each next one will go there too. Square Enix choose to use a really unique interface and it works amazingly well on phones because its designed to be completely controlled with one thumb. Of course, this interface doesn't work quite so well on ipads heh. So the phone gets the DQ series. It'll also get Real Racing 3 when the game starts working.

The wifey is the proud owner of a 4.7 inch iphone 6. She loves it, its really amazing how much larger the difference is between the 6's and the 5s and 6. My phone simply dwarfs hers! I've noted the standard 6 does not have landscape rotation like the 6+. Aside from that and a better camera, there's really no difference between these two phones and both rock!

-sniffles when Walters wife dies-

iOS 8 is equally amazing. Not one single complaint from my regular uses of the OS. Better messenger, better phone app, better multi tasking screens. I've heard complaints about the new sorting mechanics for photos, doesn't really bother me either way. I really like the changes to the app store, the bundling system is amazingly useful. Everyone who is an rpg fan should go get the squareenix final fantasy bundle for 30 ish bucks. 7 games worth 70ish normally. And my wife is obsessing over Big Fish's hidden object/adventure game bundles. I also like that if you own a part of the bundle, you can complete the bundle's collection at a partial price. And without a doubt my favorite new feature? Developers can add game play trailers in the app description. If they do, its always the first in the photo slide. Win!

I do wish they would give more details to the gamecenter confirmation though. Does the game use gamecenter achievements and leader boards, or just one of the two, or just the friends list, or what? Would save me alot of money on questionable purchases, thats for sure.

Oh, brb. Energy bar is fully charged on spider man unlimited :)

-sulks when Walter dies in Godzilla-



Back. Regarding Unlimited, damn I'm enjoying this little free-to-play title! There is just so damned much to keep one occupied in this game. I log in, check for the daily goals. Always do this, two always award ingame currency and the third awards iap. From there I check my leader board on the endless mode, this leader board resets daily and it has a whole slew of rewards based on your rank. Everyone gets something, so its always a win. I've finished the main story of the comic issues available, which is REALLY useful for chasing leader boards because each issue completed unlocks an extra spider man slot when playing endless and events. You always want the first card to have the card specific bonus you happen to want because you only get the bonus of the card active. Note, if you wipe out on a run and use iap to continue the run, each time you do you rotate to another one of your cards. The real benefit to multiple cards on your run though is that the multiplier each card grants stacks. So, if you go in to a run with 3 cards each having a 5.0x multiplier, you will receive a 15.0 multiplier boost to your final score that's applied to the leader boards. I REALLY like this because it means that the leader boards aren't strictly limited who who's the best at endless runners, its also based on who has been playing the longest (or spent enough real money which i don't mind because i will play long enough to equal them without spending 1/10th what it would cost to get to the end right now).

Lastly there are the events. Events reward in game, iap, normal card pulls, event quality card pulls, top end card pulls and card pulls directly. There are two things to an event, one is solo and all you, the other is leader board. The solo side will want you to accomplish something. Collect x mount of vials. Travel x amount of distance. Things like that. And there are always 4 or 5 progress points on the way to the overall goal. Each progress point awards various things listed above and each progress point awards steadily better than the one before it. The other half is the leader board and it works like the daily board, different rewards based on how you score.

So yea, this game rocks, it uses gameloft's cloud so you can cross play between devices. Just realized most of whats above I already mentioned a few days ago but there's more clarification so thats that, good game, grab it.



On to other games, I'm still playing plunder pirates. Its literally clash of clans with a exploration reward system and it makes full use of iOS 8's metal graphics boost system thingie. The ai is unusually stupid, I'm really hoping as I unlock additional unit types some of them will actually have priority targeting. In all these games though, I'll always find it incredibly stupid that my units will continue to shoot at a wall or resource building when there's a turret two inches further past the resource building chewing them up. Epic stupid. Ahh well, at least I have control of my units in boom beach thanks to flares that they will follow.



Real Racing 3 got an update this week, two new Lamborghini's, a new race series, a complete overhaul to the career mode interface and a revamped tutorial system. Regarding the cars, one is available now. The cuntach for 200ish iap gold. The other is the muria(sp?), not currently available and will be limited edition meaning after awhile she will vanish and if you didn't get her your sol. Regarding the overhaul to career mode interface, I like it better than its previous design, doesn't lag as much when surfing the series. I'm told the previous events we have had will permanently be added to the 'chapters' of career mode that they apply to. Example, when you get to the point where endurance mode unlocks, so will the event that preceded it. Complete the event first, get the 919 free. Nice! The first race series now has a full blown tutorial built in that plays out just like an event. Introduces you to all the race types. Then half way through that chapter of career mode is a second event that goes advanced on the race types, starts turning off features like acceleration and traction to give you a feel. Lastly, the new race series is in the final chapter, classics, has both new Lamborghini's, a old model Porsche and the Shelby Cobra classic. God I love that cobra, any chance to drive it in a series is always a treat. Its one of very few cars I drive in first person mode.

-watches Godzilla- God, who in the military was stupid enough to put analog on a nuke but then put the nuke on a electrically powered ship. Pretty stupid, now they have a armed nuke in the middle of the bay with an emp dead ship heh.



Clash of Clans got an update, new unit, several new units can reach new levels, other tweaks. The new unit is an air unit tank. Think golem but with wings heh. He is attracted to air defenses and makes a fantastic incoming dps absorber while your more fragile air units follow in behind. When he's killed, like the golem on the ground he breaks down in to several smaller units who continue to fight. The archer and the barbarian can apparently reach a new level. You can now pay for wall upgrades with purple elixir or gold. All round a good update, I've gone active again. Progressed from 1100 trophy count to 1700+ in the last three days, our clan is in a weekend war right now but I'm just not that good at the combat so I consider myself clean up detail. Clan rules say for the first 12hrs of a war anyone active call their marks on our forum and if you call a mark it needs to be within 5 levels + or - of your rank in the clan. After the 12hrs, attack anyone you want and mop up the unmarked or incompletely killed targets. I prefer clean up detail so that's what I'm waiting for. We're on a winning streak of late thanks to these rules so its all good!



Still playing space engineers! This week's content update introduced a new small ship cockpit, the ability to script c+ style for the game altering all sorts of mechanics, graphics fixes, all kinds of fun. The main base of mine continues to grow, all glass roof and whatnot for the main building. Working on a mk10 large scale mining ship. The new skybox moved the sun again, I'm going to move the solar panels one more time, and this time their going on a rotating piston so I can control the direction they face heh.

Godzilla just ended, fantastic movie. Freaking love everything about it. Going to wrap up this weekend randomness, will probably toss up some space engineer screenshots later on, maybe tomorrow. dunno. I'm in the mode for more giant on giant movies so I'm going to go find my copy of Pacific Rim and enjoy space engineers for abit.

o7

Friday, July 11, 2014

Random Game Updates

Evening everyone, o7 I follow alot of games, my 64gig ipad is almost always full and here's some of the more significantly updated titles.

Assassin's Creed Pirates
https://itunes.apple.com/us/app/assassins-creed-pirates/id692717444?mt=8


. Just went free today (tymuch lisa for the heads up), if you don't have this one yet... why the hell not?! Despite going free and having iap options, the game is still completely playable and complete able without spending a dime.

Minecraft Pocket Edition
https://itunes.apple.com/us/app/minecraft-pocket-edition/id479516143?mt=8


. Infinite worlds!
. Caves!
. Loads of new blocks and items including Monster Eggs and huge mushroom blocks.
. Wolves! Tame a loyal companion.
. Loads of new flowers! So pretty.
. New mobs, including the spooky endermen and less spooky Mooshrooms.
. New biomes from the PC version, including mesas, jungles, swamps and extreme hills.
. Abandoned mineshafts, villages, and many other cool places to explore.
. A brand-new “interaction” button. Never accidentally punch a sheep again!
. New feature generation, including lakes, vines and monster rooms.
. Many bugs fixed, and possibly a few added.
. Epic update! Minecraft finally feels close to its pc/console cousins.

The Amazing Spider-Man 2
https://itunes.apple.com/us/app/the-amazing-spider-man-2/id779561331?mt=8


. Offline mode! No more constant internet connection (unless your playing the leaderboard competition or iap purchasing)! Woot!
. New spider-man suit.
. New larger variety of enemy types, new boss skills, etc.
. Offline mode has been a long requested feature, I suspect dwindling sales prompted them turning this mode of game play on.

Clash of Clans
https://itunes.apple.com/us/app/clash-of-clans/id529479190?mt=8


Lots of balancing changes. Looks like defenses defend better, attacking units are more group co-ordinated, etc. New level ups for PEKKA, jump spell, hidden tesla and bomb as well. You can now watch your clan mades attack during Clan Wars in real time. You can no re arm all traps and catapults with a simple button available when town hall is selected. etc.

Good stuff, o7

Wednesday, September 19, 2012

Clash of Clans



http://itunes.apple.com/us/app/clash-of-clans/id529479190?mt=8

This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated: Sep 19, 2012
  • Version: 2.44
  • Size: 43.5 MB
  • Language: English
  • Seller: Supercell Oy
Rated 9+ for the following:
  • Infrequent/Mild Cartoon or Fantasy Violence
Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad. Requires iOS 4.3 or later.

What They Say
Lead your clan to victory! Clash of Clans is an epic combat strategy game. Build your village, train your troops and battle with thousands of other players online!

★★★★★ “This game is phenomenal”

★★★★★ “If you were looking for a game to play that's fun and strategic this is better than any other game out there”

Clash of Clans is an addictive mixture of strategic planning and competitive fast-paced combats. Raise an army of Barbarians, War Wizards, Dragons and other mighty fighters. Join a clan of players and rise through the ranks, or create your own Clan to contest ownership of the Realm. Driving back the goblins is just the first step - your quest isn't over until your clan reigns supreme over all others!

= FEATURES =
✔ FREE TO PLAY
✔ Build your village into a undefeatable fortress
✔ Battle with players worldwide and take their Victory Points
✔ Join together with other players to form the ultimate Clan
✔ 10 unique units with multiple levels of upgrades
✔ Defend your village with Cannons, Towers, Mortars, Bombs, Traps and Walls
✔ Fight against the Goblin King in an epic campaign through the realm

Having any problems? Any suggestions? We would love to hear from you! You can reach us at support at clashofclans.feedback@supercell.net

Note: A network connection is required to play

What I Say
This is a sweet game, despite the iap presence. At the most basic level you build your town and smash other players towns. You will amass coins and elixir that you spend on troops and upgrades for your many buildings. Eventually you will log out and be attacked by another player, usually resulting in the loss of your town. The next time you log in the town will repair itself over roughly a minutes time, and then you'll start the process over again.

All your construction options are nicely organized by resouce producing, defensive, offensive and decoration catagories in the build menu. Buildings can be moved around after being placed, even if their under construction. Selling buildings refunds you partial building costs, as does cancelling construction. Everything is upgradeable, even your walls.

Visually this game is pleasing, looks to be full 3d rendering. As of todays update your units change visually depending on their levels. All buildings have level based visuals as well.

Sound is enjoyable. The music appropriate to your situation and the combat sounds of swords clashing and spells flying is awesome!

There is iap present though it isnt forced upon you. You really can play this entire game without spending a dime, the only cost will be patience on your part. Additionally you will randomly receive iap currency (gems) for taking down the rocks and trees on your map. The trees respawn over time so keep dilligent and you can amass a nice fortune of gems. I suggest spending them to offset the initial construction cost. Never use them to speed up construction in progress, all your doing there is buying your lack of patience. Rather buy a nice new building sooner!

This game is online at all times so if the server is down for maintenance or your out of internet range, no play for you.

There is a lengthy single player portion to the game involving various goblin bases that you are tasked with destroying. The rules of victory apply in you versus goblins as well as you versus players. You need a star to win. Killing their main building equals instant victory, one star. Killing 50% of their buildings equals instant victory, one star. 100% of their buildings is required for a three star victory. Also note, when a player attacks you if they get one star you get a free 12hr shield preventing anyone from attacking you. If they get three stars, you get a 16hr shield. Win, win!

A player attacking you can not loot your entire supply of coin and elixir. Only a percentage of it is available, looks like roughly 25%.

Some tips :
. If you are looking to save coin and elixir for construction purposes, place your main building outside and away from your defenses.
. If you are looking to rise in leaderboards, kill your enemies main building Top priority.

Both those tips are related and here's why. When a person is looking to rise up the leaderboards they are going to go after the main building of their enemy above all else. Killing it equals instant victory. If you are looking to save up your currencies, by placing your main building off by itself your offering potential opponents an eash victory. More often than not they will spend just enough forces to kill your main building and then move on because doing so saves them troop costs and time elsewhere.

. Wall up your defensive buildings. The longer it takes a player to get to them, the longer it takes a player to kill them.
. Wall up buildings in groups of two and three, this forces the player to go through more walls over time and losing more of their troops in the process.

All in all, this is a well polished game that currently is receiving a good amount of attention from its development team. Update three just hit, I'll finish this write up with its patch notes. Enjoy :)

Whats New in 2.44
✔ Full support for iPhone 5 and 5th generation iPod Touch
✔ Big new feature: Spells! (Spell Factory unlocks on Town Hall level 5)
✔ Introducing three spells: Lightning, Healing and Rage Spell
✔ Replays added to Battle Log! Now you can see what happened when someone attacked your village
✔ Added Wizard Tower unlock to Town Hall level 6 and another Hidden Tesla to Town Hall level 8
✔ Matchmaking now gives you better matches and works faster
✔ Troop upgrades are now visualized
✔ Many visual effects were improved
✔ Support for iOS 6 Game Center challenges
✔ Shop and Battle Log redesigned for iPhone and iPod Touch
✔ You can now view helpful hints while the game is loading
✔ Added 3rd upgrade level for Dragon
✔ Fixed the troop donation bug
✔ Troop training and housing mechanics improved
✔ Canceling building upgrades does not give the full price back anymore
✔ Building Walls is instant but requires available worker
✔ Combat balance tweaks
✔ Confirmation popup when speeding up building construction and upgrading
✔ Players gain a very short Shield if disconnected from the server unintentionally
✔ Server now runs battles to the end if user gets disconnected during battle
✔ You can now view the clan before you accept the invitation