Bunch of games I'm looking at curiously, will probably end up downloading most of them.
Puzzle to the Center of the Earth
https://itunes.apple.com/us/app/id905462619?mt=8
Free, Universal, 125mb download, no gamecenter.
Match three platformer? Sounds interesting, looks like you'll be matching colors to open up paths downwards for your archeologist guy to proceed. Treasure to find, 80 levels to clear, monsters to kill, sounds full of potential.
Miika
https://itunes.apple.com/us/app/id913167103?mt=8
1.99usd, universal, 69mb download, no gamecenter.
3D puzzle game involving camera rotation inorder to solve optical illusions while getting a blue... critter across various increasingly complicated stages.
Mecanic
https://itunes.apple.com/us/app/id919122624?mt=8
1.99usd, Universal, 16mb download, no gamecenter.
Looks like a puzzle game where your given a number of pieces and put them together with screws to create a pre existing design. Looks like lots of models to build as well as creative mode to let your mind wander.
Beast Battles
https://itunes.apple.com/us/app/id844412211?mt=8
Free, iPad only, 209mb download, gamecenter enabled.
Monster collector/battler, screenshots suggest very good graphics, leveling up and upgrading your critters, could be entertaining.
The Arrow Game
https://itunes.apple.com/us/app/id928929615?mt=8
.99usd, Universal, 53mb download, no gamecenter.
You use tilt to control a arrow shot out over various proceedurally generating enviroments, your goal is to hit the target identified by the arrow with distance listed. The challenge is the goal will usually have things in your way that you have to tile to avoid.
-----
In the land of updates, Plunder Pirates has engaged its halloween event which includes a unique trainable highly powerful unit, halloween themed things to kill on the exploration map too. Pumpkins are everywhere and you can even switch your island to a spooky dusky time of day. Fun stuff :)
Junk Jack X has its halloween event going as well, same as previous years pretty much. Lots of halloween limited time stuff to chase, kill and build.
Republique Episode 3 just hit.
And thats that, so far.
o7
Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts
Thursday, October 23, 2014
Saturday, July 12, 2014
Game updates and articles
Viscera Cleanup Detail
http://www.runestorm.com/viscera
I've mentioned this title before, fantastic game with a really unique approach. You are the janitor. You know, the guy who goes through the stages cleaning up after the hero once he's finished ransacking, shooting and looting everything on the entire stage. Its your job to clean up the blood, bodies, ammuniton casings, refill medical kits, even place wet floor signs out. And... oddly its a whole lot of fun heh! Full co-op, large and varied stages and the ability to mod and add your own custom stages are in the plans. And this games just in early access atm. Epic.
Today saw a new upate for the game and the patch notes are lengthy and glorious. Here they are :
. Fixed pickup highlighting on bucket water surface
. Fixed pickup highlighting when not using hands
. Turned the 'GRAPHICS TO WASTE' knob down from 11 to 3 on the incinerator fire effects
. Also optimized the fire effect for burning objects
. Added extra fire effects for open incinerator doors
. Moved non-common classes and references to sub-package to prepare for mod support
. Added new Dig-Site map
. Added the Sandtrap actor
. Added new tool: The Shovel
. Added new sand mechanics
. Spare tools now show on back of janitor
. Implemented janitor gibs
. Increased mop and bucket saturation limits (yay!)
. Decreased bucket and bin machine jam rates (yay!)
. Movable dig site light actors
. New crates
. Bloody worker body textures
. Removed slippery areas from Evil Science...for now.
. Fixed med-pack lids behaving oddly after loading.
. Improved Trophy system to store anything you personally put in there.
. Improved janitor trunk to carry over skeletal viscera properly.
. Removed unused 'Use' Key from input bindings.
. Improved punchout system to punish you more accurately. (Doesn't apply to old saves)
. Implemented some extra optional/bonus janitorial tasks [Stacking Areas]
. Fixed fires causing scorch marks underwater.
Definitely enjoying the new stage and the increased usability of mops, buckets and reduction in jam frequency of the bucket/bin generators. This game may be in early access but it dosent feel it at all. Highly recommended! Buy it from their website or from steam for 8 bucks.
http://steamcommunity.com/games/246900/announcements/detail/294174670468716583
Kerbal Space Program
https://kerbalspaceprogram.com/
Not quite an update to the game yet but there's the video that shows how the contract system works and there's also a blog with run down on what first contract (the next updates name) will consist of :
. Contract system. Mission control will over you actual jobs with specific goals. Meet those goals and earn cash and reputation.
. Funds and Reputation. Funds are required to launch vessels (all parts have price tags on them) and reputation is required for accessing larger, more complex, more rewarding contracts.
. Vessel Recovery. With the addition of funds, naturally you will want to try and re-coop your cash investment as much as possible. This feature will let you recover a portion of the cost of all parts you purchased for your launch.
. Overhauled in game ui.
. New engines and thrusters.
. The tech tree is being rethought out.
. The empty body parts for aircraft are being repurposed as combiination ait/fuel tank units.
. More notes to follow.
Continues to be a fantastic game, I only took a break from the game when I got my new laptop last month. I was mistaken when I thought cloud support was enabled for this early access game and I managed to lose all my save data. I'll start playing again when the new contract system arrives.
http://kerbaldevteam.tumblr.com/post/91293680184/harvesters-first-contract-update-update-3
o7
http://www.runestorm.com/viscera
I've mentioned this title before, fantastic game with a really unique approach. You are the janitor. You know, the guy who goes through the stages cleaning up after the hero once he's finished ransacking, shooting and looting everything on the entire stage. Its your job to clean up the blood, bodies, ammuniton casings, refill medical kits, even place wet floor signs out. And... oddly its a whole lot of fun heh! Full co-op, large and varied stages and the ability to mod and add your own custom stages are in the plans. And this games just in early access atm. Epic.
Today saw a new upate for the game and the patch notes are lengthy and glorious. Here they are :
. Fixed pickup highlighting on bucket water surface
. Fixed pickup highlighting when not using hands
. Turned the 'GRAPHICS TO WASTE' knob down from 11 to 3 on the incinerator fire effects
. Also optimized the fire effect for burning objects
. Added extra fire effects for open incinerator doors
. Moved non-common classes and references to sub-package to prepare for mod support
. Added new Dig-Site map
. Added the Sandtrap actor
. Added new tool: The Shovel
. Added new sand mechanics
. Spare tools now show on back of janitor
. Implemented janitor gibs
. Increased mop and bucket saturation limits (yay!)
. Decreased bucket and bin machine jam rates (yay!)
. Movable dig site light actors
. New crates
. Bloody worker body textures
. Removed slippery areas from Evil Science...for now.
. Fixed med-pack lids behaving oddly after loading.
. Improved Trophy system to store anything you personally put in there.
. Improved janitor trunk to carry over skeletal viscera properly.
. Removed unused 'Use' Key from input bindings.
. Improved punchout system to punish you more accurately. (Doesn't apply to old saves)
. Implemented some extra optional/bonus janitorial tasks [Stacking Areas]
. Fixed fires causing scorch marks underwater.
Definitely enjoying the new stage and the increased usability of mops, buckets and reduction in jam frequency of the bucket/bin generators. This game may be in early access but it dosent feel it at all. Highly recommended! Buy it from their website or from steam for 8 bucks.
http://steamcommunity.com/games/246900/announcements/detail/294174670468716583
Kerbal Space Program
https://kerbalspaceprogram.com/
Not quite an update to the game yet but there's the video that shows how the contract system works and there's also a blog with run down on what first contract (the next updates name) will consist of :
. Contract system. Mission control will over you actual jobs with specific goals. Meet those goals and earn cash and reputation.
. Funds and Reputation. Funds are required to launch vessels (all parts have price tags on them) and reputation is required for accessing larger, more complex, more rewarding contracts.
. Vessel Recovery. With the addition of funds, naturally you will want to try and re-coop your cash investment as much as possible. This feature will let you recover a portion of the cost of all parts you purchased for your launch.
. Overhauled in game ui.
. New engines and thrusters.
. The tech tree is being rethought out.
. The empty body parts for aircraft are being repurposed as combiination ait/fuel tank units.
. More notes to follow.
Continues to be a fantastic game, I only took a break from the game when I got my new laptop last month. I was mistaken when I thought cloud support was enabled for this early access game and I managed to lose all my save data. I'll start playing again when the new contract system arrives.
http://kerbaldevteam.tumblr.com/post/91293680184/harvesters-first-contract-update-update-3
o7
Friday, July 11, 2014
Random Game Updates
Evening everyone, o7 I follow alot of games, my 64gig ipad is almost always full and here's some of the more significantly updated titles.
Assassin's Creed Pirates
https://itunes.apple.com/us/app/assassins-creed-pirates/id692717444?mt=8
. Just went free today (tymuch lisa for the heads up), if you don't have this one yet... why the hell not?! Despite going free and having iap options, the game is still completely playable and complete able without spending a dime.
Minecraft Pocket Edition
https://itunes.apple.com/us/app/minecraft-pocket-edition/id479516143?mt=8
. Infinite worlds!
. Caves!
. Loads of new blocks and items including Monster Eggs and huge mushroom blocks.
. Wolves! Tame a loyal companion.
. Loads of new flowers! So pretty.
. New mobs, including the spooky endermen and less spooky Mooshrooms.
. New biomes from the PC version, including mesas, jungles, swamps and extreme hills.
. Abandoned mineshafts, villages, and many other cool places to explore.
. A brand-new “interaction” button. Never accidentally punch a sheep again!
. New feature generation, including lakes, vines and monster rooms.
. Many bugs fixed, and possibly a few added.
. Epic update! Minecraft finally feels close to its pc/console cousins.
The Amazing Spider-Man 2
https://itunes.apple.com/us/app/the-amazing-spider-man-2/id779561331?mt=8
. Offline mode! No more constant internet connection (unless your playing the leaderboard competition or iap purchasing)! Woot!
. New spider-man suit.
. New larger variety of enemy types, new boss skills, etc.
. Offline mode has been a long requested feature, I suspect dwindling sales prompted them turning this mode of game play on.
Clash of Clans
https://itunes.apple.com/us/app/clash-of-clans/id529479190?mt=8
Lots of balancing changes. Looks like defenses defend better, attacking units are more group co-ordinated, etc. New level ups for PEKKA, jump spell, hidden tesla and bomb as well. You can now watch your clan mades attack during Clan Wars in real time. You can no re arm all traps and catapults with a simple button available when town hall is selected. etc.
Good stuff, o7
Assassin's Creed Pirates
https://itunes.apple.com/us/app/assassins-creed-pirates/id692717444?mt=8
. Just went free today (tymuch lisa for the heads up), if you don't have this one yet... why the hell not?! Despite going free and having iap options, the game is still completely playable and complete able without spending a dime.
Minecraft Pocket Edition
https://itunes.apple.com/us/app/minecraft-pocket-edition/id479516143?mt=8
. Infinite worlds!
. Caves!
. Loads of new blocks and items including Monster Eggs and huge mushroom blocks.
. Wolves! Tame a loyal companion.
. Loads of new flowers! So pretty.
. New mobs, including the spooky endermen and less spooky Mooshrooms.
. New biomes from the PC version, including mesas, jungles, swamps and extreme hills.
. Abandoned mineshafts, villages, and many other cool places to explore.
. A brand-new “interaction” button. Never accidentally punch a sheep again!
. New feature generation, including lakes, vines and monster rooms.
. Many bugs fixed, and possibly a few added.
. Epic update! Minecraft finally feels close to its pc/console cousins.
The Amazing Spider-Man 2
https://itunes.apple.com/us/app/the-amazing-spider-man-2/id779561331?mt=8
. Offline mode! No more constant internet connection (unless your playing the leaderboard competition or iap purchasing)! Woot!
. New spider-man suit.
. New larger variety of enemy types, new boss skills, etc.
. Offline mode has been a long requested feature, I suspect dwindling sales prompted them turning this mode of game play on.
Clash of Clans
https://itunes.apple.com/us/app/clash-of-clans/id529479190?mt=8
Lots of balancing changes. Looks like defenses defend better, attacking units are more group co-ordinated, etc. New level ups for PEKKA, jump spell, hidden tesla and bomb as well. You can now watch your clan mades attack during Clan Wars in real time. You can no re arm all traps and catapults with a simple button available when town hall is selected. etc.
Good stuff, o7
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