Showing posts with label viscera cleanup detail. Show all posts
Showing posts with label viscera cleanup detail. Show all posts

Wednesday, January 21, 2015

Now Playing: Viscera Cleanup Detail

Ohhh the life of a janitor. You silly gun folk shoot things, blow up stuff, leave body parts everywhere. You use up all our medical kits, you somehow put blood splatter and bullet holes on the ceiling. Ahh well, job security.

One sentence description of Viscera Cleanup Detail for those not in the know : In VCD you play the role of a janitor in a first person shooter non combat game, your role is to clean up after the hero has already gone through a stage and this means moping up blood, cleaning up body's, disposing of waste, patching bullet holes, and more all just so you can receive a paycheck.

Fantastic game btw. Has steam workshop support now, there's a dozen or so player made maps on the shop. I haven't played the game in afew months so am starting from the top of the official stages list the game comes with and working my way down. Last time I played there were four stages, now there's a good dozen or so.

Win!

First stage accomplished, sewers. Missed afew things but got my promotion (ie, did good job).

When you complete a stage btw you a returned to your janitors office. In there in the main room you will find paper notes for good things you did and news paper articles for things you missed. There is a unspecified forgiveness count for things missed and I've never done a 100% according to that little scanner that always seems to have minor fluctuations no matter how much I clean. Oh well, a promotion works for me :)

Second stage, A under water facility complete. They were eating by sea men of some sort.

Off to stage three now, Athena. A new complexity to this one, there are large yellow blocks painted on the ground that want certain things stacked only in them and no where else. There's also a mobile elevator unit, sweet! Will need it, the main 'hall' of this stage is about three stories tall. So... lots of vertical cleaning but nicely the horizontal areas are nicely spread out messes. Not like the sewers or underwater facility that were one non stop blood trail. Thing I like about Athena so far? Its REALLY well lit, no need for spotlight placement to see well heh.

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Just finished cleaning Athena! Promotion! Employee of the Quarter! win! Flawless performance woo hoo!


Keeping myself entertained, up on one of the ledges I found a rather messy amount of human remains. Decided to make a mess on the ground level by tossing the body parts off the ledge. On other ledges I made a further sport of it by placing a hazmat container on ground level and started trying to drop things in to the container.




My congratulatory notices for employee of the month.


And my photo on the wall :)

Entering the next stage, I recall this one well. It was the very very first stage I ever played, way back when I bought this game about a year ago. And now I understand why I literally 'got fired' after I 'finished' that job. Didn't know I could open doors back then hahah! -facepalm- Bullet holes everywhere....Yea, alot's changed :)

They've expanded on this stage. Areas to place crates, even more doors than I remember. Sweet! This used to be literally the smallest stage they had to offer, much larger now...

Tuesday, January 20, 2015

Randomness

Space Engineers
Finished 2.0... amazing being able to say that! Full crew quarters, dining, recreation, engineering, a second battlebridge built in deep in the main body, very very proud of her :) -pondering 3.0 already-

Viscera Cleanup Detail
-whistles while he carries a human chest to the furnace, mops up where the poor soul had been hiding in this sewer system and then empties the bloodied water bucket- This game, never ever gets old. Haven't played it in afew months and in that time they've doubled the available content so I'm highly entertained right now :)

Stages are very involving and a fantastic time passer by. Just finished the sewer stage, small stage at that and it took me about 3 hours heh. Cleaned up all human and alien blood, disposed of all body parts, patched bullet holes, organized all crates and barrels, cleaned up plenty of spilt water buckets and hazmat containers -whistles, looks other way at those messes-

After all that work, I'm returned to the janitors office to find out I... missed a bullet hole somewhere, missed a blood splot too but all in all I got a promotion for excellent service... and a threat from co-workers who are jealous :P

Angry Birds Transformers
Got a update last week that actually feels like a balanced iap system, finally! Unlocking new areas simply requires a level requirement, no more coin cost to open. The farmable spots seem to pay more frequently, stages are entertaining as always. You can now bomb stages you just can't get past. Noticed afew new mechanics randomly showing up on stages, pigs popping out of grass/water and shooting for example, entertaining heh! There still is no cloud save and last time I played I had uninstalled in anger over the iap hell, so now I have to start fresh. I'm already level 51 so making very very quick progress.


Saturday, July 12, 2014

Game updates and articles

Viscera Cleanup Detail
http://www.runestorm.com/viscera


I've mentioned this title before, fantastic game with a really unique approach. You are the janitor. You know, the guy who goes through the stages cleaning up after the hero once he's finished ransacking, shooting and looting everything on the entire stage. Its your job to clean up the blood, bodies, ammuniton casings, refill medical kits, even place wet floor signs out. And... oddly its a whole lot of fun heh! Full co-op, large and varied stages and the ability to mod and add your own custom stages are in the plans. And this games just in early access atm. Epic.

Today saw a new upate for the game and the patch notes are lengthy and glorious. Here they are :
. Fixed pickup highlighting on bucket water surface
. Fixed pickup highlighting when not using hands
. Turned the 'GRAPHICS TO WASTE' knob down from 11 to 3 on the incinerator fire effects
. Also optimized the fire effect for burning objects
. Added extra fire effects for open incinerator doors
. Moved non-common classes and references to sub-package to prepare for mod support
. Added new Dig-Site map
. Added the Sandtrap actor
. Added new tool: The Shovel
. Added new sand mechanics
. Spare tools now show on back of janitor
. Implemented janitor gibs
. Increased mop and bucket saturation limits (yay!)
. Decreased bucket and bin machine jam rates (yay!)
. Movable dig site light actors
. New crates
. Bloody worker body textures
. Removed slippery areas from Evil Science...for now.
. Fixed med-pack lids behaving oddly after loading.
. Improved Trophy system to store anything you personally put in there.
. Improved janitor trunk to carry over skeletal viscera properly.
. Removed unused 'Use' Key from input bindings.
. Improved punchout system to punish you more accurately. (Doesn't apply to old saves)
. Implemented some extra optional/bonus janitorial tasks [Stacking Areas]
. Fixed fires causing scorch marks underwater.

Definitely enjoying the new stage and the increased usability of mops, buckets and reduction in jam frequency of the bucket/bin generators. This game may be in early access but it dosent feel it at all. Highly recommended! Buy it from their website or from steam for 8 bucks.

http://steamcommunity.com/games/246900/announcements/detail/294174670468716583

Kerbal Space Program
https://kerbalspaceprogram.com/


Not quite an update to the game yet but there's the video that shows how the contract system works and there's also a blog with run down on what first contract (the next updates name) will consist of :

. Contract system. Mission control will over you actual jobs with specific goals. Meet those goals and earn cash and reputation.
. Funds and Reputation. Funds are required to launch vessels (all parts have price tags on them) and reputation is required for accessing larger, more complex, more rewarding contracts.
. Vessel Recovery. With the addition of funds, naturally you will want to try and re-coop your cash investment as much as possible. This feature will let you recover a portion of the cost of all parts you purchased for your launch.
. Overhauled in game ui.
. New engines and thrusters.
. The tech tree is being rethought out.
. The empty body parts for aircraft are being repurposed as combiination ait/fuel tank units.
. More notes to follow.

Continues to be a fantastic game, I only took a break from the game when I got my new laptop last month. I was mistaken when I thought cloud support was enabled for this early access game and I managed to lose all my save data. I'll start playing again when the new contract system arrives.

http://kerbaldevteam.tumblr.com/post/91293680184/harvesters-first-contract-update-update-3

o7