Sunday, October 21, 2012

Dishonored


Available on : PC/PS3/Xbox360

-hums along to the trailer- God that trailer never gets old, has the single best version of drunken whaler I have ever heard. On the note of game play visually it feels like bioshock meets halflife 2. Gameplay feels like those two meet thief. The missions are massive, the all have many side things to do along the way and there is absolutely no direct way about accomplishing anything. The upgrading system is a combination of cash found when on missions for standard equipment/ammunition and special 'hearts' and 'totems' for upgrading abilities like teleportation, time control and whatnot. I hear the game is about 19hrs on a normal play through. I spent about 5 hours yesterday on the first mission heh.

As I stated above, gameplay is up to you. Want to kill everyone? Go  for it. Want to be the ultimate good guy and kill no one, knock yourself out. Me? I kill when forced, avoid / pickpocket my way through most, knock out those I can and explore every damn inch of every stage!

Friday, October 19, 2012

Symphonica



https://itunes.apple.com/us/app/symphonica-for-ipad/id559645118?mt=8
Free
  • Category: Games
  • Released: Oct 18, 2012
  • Version: 1.0.0
  • Size: 267 MB
  • Language: English
  • Seller: SQUARE ENIX Co., Ltd.
Requirements: Compatible with iPad. Requires iOS 5.0 or later.

https://itunes.apple.com/us/app/symphonica/id556744011?mt=8
Free
  • Category: Games
  • Released: Oct 18, 2012
  • Version: 1.0.0
  • Size: 275 MB
  • Language: English
  • Seller: SQUARE ENIX Co., Ltd.
Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 5.0 or later.

Description
Symphonica is an entirely new breed of music game. Its breezy controls and tightly integrated gameplay give you a taste of what it’s like to be an up-and-coming conductor via a wholly unique gaming experience. Give Chapters 0 through 3 a try for absolutely free!

Featuring character design by Chinatsu Kurahana.
Supported platforms: iPhone 3GS, iPhone 4 and newer, iPod touch 3rd generation and newer

> Story
Einsatz, the city of music, founded by the legendary conductor Carlos and his companions and brought to where it is today by its citizens, the Audience. Talented musicians from around the world flock here with dreams of performing in King Hall at the top of Concerto Tower, which stands tall over the city.

Takt has come to Einsatz to pursue his own dream of becoming the world’s best conductor. Little did he know that he’d be in charge of the ramshackle Fayharmonic, an orchestra on the verge of collapse. Leaning on Takt as their last hope, the Fayharmonic and their new conductor set their sights on King Hall.

Thus begins the tale of Takt and his companions in song!

> Game Highlights
1.Not Your Usual Music Game
The lack of specially designated tapping “hot spots” gives you more freedom, allowing you to feel more of what it’s like to be a conductor.
Never-before-seen features like tempo shifts and real-time, control-linked volume changes put a fresh new spin on the music game genre (patent pending).

2.Tightly Integrated Gameplay and Story
Unlike games that let you pick and choose only the songs you like, Symphonica puts you in the role of a conductor honing the skills of his musicians. In this novel approach to the genre, the music game portion is organically integrated with the story, so you’ll be drawn in by the gripping plot while performing stunning classical pieces.

3.Go Even Further
Perform at higher score levels to increase your orchestra’s Fame and add new pieces to your repertoire.
Plus, once you’ve cleared a given song with a certain number of points, you can test your skill with a more challenging version of the song. It’s perfect for experienced music game aficionados!

4.A Treasure Trove of Classical Masterpieces
Featuring nearly 50 instantly recognizable songs (20 full performances and approximately 30 rehearsal pieces), including Dvorak’s New World Symphony and Beethoven’s Fifth. You might not necessarily know a piece’s name, but once you hear a few notes, you’ll be humming the whole thing!

- Pricing -
Chapters 0 through 3: Free
Chapters 4 and beyond & bonus episodes: $2.99 each
Chapters 4 through 7: $6.99 (4 chapters)
Chapters 8 through the Epilogue: $6.99 (4 chapters)
Set of bonus episodes: $6.99 (4 episodes)
All chapters plus bonus episodes: $14.99 (12 chapters)

My Thoughts
This is the pricing model of square enix's that I like. I get 1/4 the game free, I can either buy the rest of the game in 1/4 segments or get a discount price by purchasing the 3/4 of the game at one time. Square is continuing their romph in the musical rythym segment with this title in which you are the conductor and you make swipe jestures on your touch screen to the pace of a single chord that runs the top length of your screen. Taps, swipes up down left right, double taps and more are your method of conducting. The game play is largely flawless with the exception of the occasional non recognition of my swipes. The music is top notch, all classical. Graphics on par, everything is enjoyable. Missing is gamecenter (-.-) but the game is enjoyable to a point where I don't really mind. Note, you can swipe/tap anywhere on the screen, no need to hover over the notes in this title.

There is gobs of story here, its like taking the amount of story in your typical modern final fantasy and attaching it to guitar hero 'lite'.  Each chapter includes a good 10-15 minutes worth of reading with usually two 20 second training sessions and one full blown orchestra performance. The characters are very well drawn in the story segments, light and cartoony during the performance.

Your performance is based upon a combination of accuracy in tapping, amount of missed notes and your combo multiplier. All songs have multiple difficulties and during the 12 chapter story you will be playing the easy mode of each song. Once a chapter is complete that song becomes available in concert mode. A 'S' score or higher is required to unlock the higher difficulties of the songs in concert mode. Generally, 3 mistakes or less will get you a 'S' score. 2 mistakes gets an 'SS' and 1 mistake sometimes gets a 'SSS'. Sometimes probably determined by the length and complexity of the song played.

There are 20 songs in total. 11 are unlocked through the main story, 4 through bonus stages and the remaining are unlocked by fame level. Your fame level is the equivalent of your experience level in rpgs. you gain fame by performing well. Get enough fame and you level up. Level up and you get new song(s). As stated above earning an "S" is required for unlocking the higher difficulty levels of music but you also need to complete the entire main story if you want to be able to ever play on the hardest difficulty. You can not farm your fame up though. There is a fixed amount of fame available for each song on each difficulty. So if you play a song and "A" (and gain the fame for C, B and A) score it then return again and "SS" score it you will gain the amoung of fame for the S and SS score. This prevents song farming and forces you to practice and improve your abilities on all the music here. And to be honest, given the song list... totally worth it :)

The Song List:
1, Eine kleine Nachtmusik, Mozart
2, The Nutcracker, "Waltz of the Flowers", Tchaikovsky
3, Symphony No9, "From the New World", Dvorak
4, Carmen Suite No1, "Les Toreadors", Bizet
5, Serenade in C major, Op48, Tchaikovsky
6, Symphony No6, "Pastoral", Beethoven
7, William Tell, Overture, Rossini (hardest song in my opinion!)
8, L'arlesienne Suite No2, "Farandole", Bizet
9, The Planets, "Jupiter", Holst
10, "Pomp and Circumstance", Elgar
11, A Midsummer Night's Dream, "Wedding March", Mendelssohn
12, Tannhauser, Overture, Wagner
13, "Vltava (Moldau)", Smetana
14, "Raphsody in Blue", Gershwin
15, "Orphee aux enfers", Offenbach
16, Symphony No5, Beethoven
17, "1812 Overture", Tchaikovsky
18, Bwv 1068:II, "Air on a G String" by Bach
19, Espana by E. Chabrier
20,

There are 20 tracks in total according to the status screen, I'll fill in the final three when I unlock them. The songs are largely their full length versions though the wifey does point out that the long slow drawn out beginning of raphsody in blue was cut short.

This is one really relaxing enjoyable game and in my opinion totally worth the asking price. If Square can get gamecenter added and you know add even more music over time they'll have a long term hit on their hands. The ending credits in the main story suggest more content to come -fingers crossed-

Update 1 : Any songs you have completed/unlocked are available under music in game and can be played to your hearts content. Great for plugging your device in to your car for a long drive... sweet!

Update 2 : Thanks to SpotPKT for 18 and 19.

Wednesday, October 17, 2012

Randomness

I have three gaming obsessions and this blogs description now covers all three. Gamecenter... iOS. Trophies... my vita. Achievements... steam. I'm not all that interested in the consoles mainly because I prefer my gaming mobile. iPad, Vita, Laptop.

Saturday, October 6, 2012

A little distraction...

Been a little over a week since my last post, my bad. World of Warcraft's 4th Expansion, Mists of Pandaria launched a week and a half ago and I've been knee deep in panda's, leveling, new zones, you name it. A summary? This expansion rocks. It improves the game in almost every way and with very few exceptions I am enjoying the new content emensly. The new zones are large and varied. The story rock solid. There is humor all throughout, plenty of tongue in cheek moments. They paid special attention to the cooking profession and added an actual farm where you can maintain crops and whatnot. Think farmville done right. In all honesty I wouldnt be suprised at all of zynga borrowed a few ideas blizzard put in to action with WoW's farm system for use on their freemium crap.

My only annoyance? In my humble opinion blizzard has ruined my druid for me. For the last three expansions and the original version of the game, Druids were multi taskers when using the feral spec. The only difference between a feral cat and a feral bear druid was three talent points so when dungeoning, raiding or pvping it was a quick form shift and bam good to go on another role. This changed with pandaria. They have added a fourth specialization to the druid (only class in the game with more than three), feral(kitty) and guardian(bear). In concept and in a group and when not in pvp I imagine this does very very well. The druid as a bear will be paying more attention to their damage mitigating abilities, healers will be keeping a closer eye on them too. Druid kitties don't need to worry about the 'quick, bear up, a tanks down!' as a feral kitty has no tanking ability anymore worth squat.

In solo practice? As a bear my dps is in the toilet. Everything takes for god ever to kill, period. In kitty form? I'm excessively squishy. In pvp? My enemies keep me stunned and whittle down my hit points, with pandaria the mastery for bear druids is simply more armor. No damage mitigation. No proc'ing bonuses, nothing.

So, in summary. My bear druid is very boring in solo level 90 content. My bear druid is very quickly killed in pvp situations. My bear druid is button usage heavy with what feels for me to be very little reward for my effort.

How am I handling this? Doing my dailies each day and then hoping over to my death knight who feels like she kills things 3 times faster and her mastery bonus makes her damn near invincible compared to my bear druid when at the same level.

----------

That said, my initial craze rush for WoW is sated and I'll be spending more time on the ipad and iphone again, especially when at work on mids.

o/

Friday, September 21, 2012

A Tall Upgrade

Well its finally here and its in my hands and the iPhone 5 is a really impressive toy... I mean phone, yea! The phone is taller, weighs less, up to two times faster, has double the ram of its predecessor, 4g internet speeds, very very cool!

Visually, gone from the backside is the fragile glass though to be honest that bums me out a little bit. Apparently alot of people had breaking issues with it but I never did. I loved its clean look heh. Of course the finish on the i5's backside is really nice too, but its that type of material that loves finger prints just as much as it dosent want to give them up. On the i4 you could swipe your finger and the smudges were gone. On the i5 you'll probably end up getting a cloth or something. The sides are metallic but feel more rounded on the sides. The top has some sort of reduced glare built in to it. Not a overwhelmingly large reduction but it helps. Oh and the black model is literally black this time, top to bottom, no shiney silvers or polish.

The screen as we all know is a half inch taller though the phone itself not quite so much. They reduced the top bottom bezels a little bit as they increased screen size in an attempt to keep the phone from getting too much bigger. Apparently the pixels in the screen have been reworked to be brighter or some such.

Hardware specs. Apple says the processor is at least two times as fast and a few websites have reported 1gig of ram. And it shows. Everything loads fast, navigation is silk smooth, very very cool! Touch Arcade snagged asphalt 7 and loaded it on a 4s and 5. The 5 loaded 7 seconds (twice as fast) faster than the 4s.

Comfort, I was expecting it to be ackward holding this thing as a phone and when I first opened the box the height increase looked odd to my eyes but she holds fine, I no longer have a spare finger along the bottom, all my digits simply rest on the sides. Probably a good thing too, no chance of my smudging the antennaes anymore heh!

The lightning connector is really really freakin small but can fit in to the iphone5 either way you turn it. Its also a deeper connection in to the phone so the accidental cord tug popping half the old connector out days should be done and gone.

Over all this is a really really nice phone, best one from apple yet! Can't wait to see all the game studios catch up to the screen size increase. The games already making use of it are really really well improved visually, more realestate on the screen of a 3d game is always a plus. Note, games that do not yet have this support of screen size will instead have borders along the top and botton of the screen, much like watching a whidescreen movie on a tv at home. These borders are non responsive in regards to gameplay and should be treated as extra large bezels on the phone for such games.

Also of note, there is a massive list of game studios putting their games on discount to celebrate this phones arrival, here's a link to touch arcade's discount list :

http://toucharcade.com/2012/09/21/load-your-new-iphone-5-up-with-this-huge-list-of-games-on-sale/

o/

Demons' Score



http://itunes.apple.com/us/app/demons-score/id532473429?mt=8


This app is designed for both iPhone and iPad

$6.99

Category: Games
Released: Sep 19, 2012
Version: 1.0.0
Size: 734 MB
Language: English
Seller: SQUARE ENIX Co., Ltd.
© 2012 SQUARE ENIX CO., LTD. All Rights Reserved.
Rated 12+ for the following:
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Realistic Violence
Infrequent/Mild Sexual Content or Nudity

Requirements: Compatible with iPhone 4, iPhone 4S, iPhone 5, iPod touch (4th generation), iPod touch (5th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation) and iPad Wi-Fi + 4G. Requires iOS 4.3 or later.

They Say

Get ready for off-the-hook break beat action. Surrender to the rhythm and tap like hell. Brave furious battles that combine stunning graphics and amazing background music!

■ Story
Where are you, Dad?

Salem, Massachusetts
Present day
Serenity is just your average college girl, but when she suddenly loses contact with her father Dr. Aleister, she sets out to find him at the Salem State Hospital & Asylum where he works.

Serenity arrives to finds she barely recognizes the hospital anymore. Stepping warily into the shattered ruins, she meets a talking teddy bear.

Introducing himself as David, the talking teddy bear claims to have once been human, but when Serenity asks him about her father’s whereabouts, countless demons suddenly appear.

Just before her father disappeared, he had sent a mysterious app to her smartphone.

Known as the Demons' Score, the app is a powerful program that enables her to take control of demons that possess her body.

Where has her father gone? How will she ever find him? And what’s up with that talking teddy bear? Serenity’s battle to the tune of Hell’s minions is about to begin.

■ Game Features
• Break beat action in which you battle demons in time to the rhythm.
• Stunning graphics driven by the Unreal Engine.
• Thrilling battle scenes and a story that sucks you in.
• Fierce battles with boss demons, all portrayed using dramatic camerawork.

• Once you complete a stage in Story mode, you can purchase the powers of boss demons that you defeated.
• You can change the demon powers Serenity controls by having different demons possess her.
• Having different demons possess Serenity expands gameplay and battle scenes.
• Serenity's costumes change according to the demon that is possessing her.
• Abilities, voices, and special attacks vary by the possessing demon.
• Satan's (US$9.99) difficulty level soared up!
With severe survival conditions, you can enjoy the game even more stoically.
• Helpful items are also available in case you get stuck.

• Enjoy two game modes: Story Mode and Free Mode.
• Select the difficulty level you want to play. Easy, Normal, and Hard are available, but to enjoy the entire story, you have to... (You'll just have play to find out!)
• Your scores in Free Mode can be sent to the online rankings at the Game Center.
• Saved data can be synced with iCloud.
* Your Soul Eaters (a special item) are not stored on iCloud.
* You must be running iOS 5.0 or later to use iCloud.

Try to completely conquer each stage by gaining the powers of Hell!

I Say
Alot of people are going to either refuse to buy this game because of its iap system or they are going to be misled in to buying it thinking they are paying premium pricing for a premium title only to discover what lies within. What you get for your 6.99usd is the normal and medium difficulties for the game, the outfit your character starts with and the outfit awarded for beating the first boss. Each additional boss rewarded outfit costs an additional 2.99usd (3.99usd for the upper sets) and Hard difficulty will set you back an additional 9.99usd. The game is fully beatable without spending beyond the initial investment but it won't have as much replayability without the additional difficulty setting and there will be a bit of grinding as you won't benefit from the improved stats on the better equipment.

Square Enix seems to be in a state of confusion as to how they want to handle their games iap. We have seen games set at console/handheld quality and pricing. We have then seen games where the initial chapter is free with additional chapters costing iap. And now... this. The fact that the game is enjoyable and fully beatable without the iap purchases being forced down my throat is the only reason its still installed on my ipad... but even those perks won't keep it around for very long because the gamecenter is leaderboards only.

Anyways, lets move beyond the iap blah blah and talk about the game. Square Enix also lately has been trying out variations on control schemes for their games and this title is as different from the rest as it gets. Anyone who has ever played Elite Beat Agents will be somewhat comfortable here. Circles appear at various points on your screen and your action towards them depends on what the circle is up to. Arrows mean tap when it hits optimal point. Swords mean swipe in the direction of the blade. Double circles mean two finger tap and so on. The tutorial is quite decent and is actually shown in the video above. This control scheme lends to a frantic and entertaining gameplay experience though it does bring out one long existing problem with touch games, your hands will spend most of the time covering up the screen so you won't be paying attention to the games graphics at all. Not to worry though, 90% of the combat is the characters mindlessly swishing weapons, shooting guns and taunting eachother.

Completing fights awards you experience, leveling up increases your hit points. You spend real money to buy new outfits as you beat bosses. The outfits boost your exp gain and hit points. Thats the summary of the rpg experience of this game.

Voice acting, its a japanese company translating a japanese game in to english using voice acting that is... heh. Yea. Anyone who's played a japanese port to usa shores knows what I'm talking about. Apparently Japan thinks we talk in deep grunty voices, high pitched excited voices and our females sound like they could cry at any moment, all the time. There is a limited variety to whats said in the game and each suit gives your character the voice of the demon you killed to get it. Most demons are male so you'll have to get used to your female character sounding like a guy most of the time. The selection of things they say is also somewhat limited so pretty soon you'll of heard everything a suit can possible have to say during combat, a hundred times. The exception to this is inbetween combat when the story plot advances and you talk to your companion or you talk to the boss. Regarding music, the song played in the tunnel sequence leading up to a boss is unique to the outfit you are wearing. The music played during the boss fight is unique to the boss and the outfit he rewards upon defeat matches that music.

Visuals. The visuals remind me of infinity blade 1. The enviroments are detailed, not offensive to the eyeballs but the characters looke 'shiney'. I'm a guy here so forgive me for observing that the main characters boobs look like semi melted wax most of the time. There's no physics here so dont expect jiggling, waving hair or tossled outfit trims.

The Story. Your father found a demon song (score), his secretary played it, a portal to hell opened, demons came out, your fathers secretary was turned in to a teddy bear and is your companion throughout the game. The main character enters the facility intent on rescueing her father and thanks to an app on her iphone she can apparently naturally fight, fly and absorb defeated boss demons. Each 'stage' involves a flying tunnel sequence where you shoot a bunch of lesser demons, get kicked back to the start of the tunnel, kick down the doors, have a long conversation with a demon, kill it, have a conversation with the teddy bear, go to the victory screen, have a new expensive outfit flaunted at you, hit next and start the process all over again.

Funny, reading that paragraph makes the game feel miserable. It isn't and I do enjoy the game that my money lets me play. It gets real fast paced later on in the game and over all its very rewarding. Missing moves deducts from your hit points, hitting moves replenishes your hit point bar. The string of moves flows with the music and the plot isnt totally horrible. It looks like the game can be completed without purchases beyond the initial entry fee though the map appears to be skipping certain stages which means those stages are limited to medium and hard difficulty or those stages only popup with certain outfits. Not sure which.

My plans? I'm going to play the game until i either beat it or something else comes up with achievements and i need the space. I won't be buying every outfit that shows up but I will probably buy the very last very best outfit when/if it becomes available.

My suggestion to squarenix? Squeenix, your full price and your pay by chapter models are nice, this pricing model sucks. The most offensive part about this pricing model is that this game in japan costs 14 bucks and has no iap in it. Your on a great roll, finally paying attention to the iOS but a warning, the iOS community will only pay so much attention to you if you keep treating us like wallets waiting to be plucked.

o/

Thursday, September 20, 2012

Lili





http://itunes.apple.com/us/app/lili/id560692867?mt=8

This app is designed for both iPhone and iPad
  • $4.99
  • Category: Games
  • Updated: Sep 19, 2012
  • Version: 1.0.1
  • Size: 388 MB
  • Language: English
  • Seller: BitMonster, Inc..
Rated 12+ for the following:
  • Infrequent/Mild Cartoon or Fantasy Violence
  • Infrequent/Mild Simulated Gambling
Requirements: Compatible with iPhone 4, iPhone 4S, iPhone 5, iPod touch (4th generation), iPod touch (5th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation) and iPad Wi-Fi + 4G. Requires iOS 4.0 or later.

They Say
Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics and a cinematic storyline. Tuned for new devices, Lili is one of the most visually-stunning games available on iOS.

On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way. Lili uses an amusing "non-combat" system for dealing with enemies, and sorts out a few personal issues along the way.
FEATURES:
Jaw-dropping console quality 3D visuals
Support for new larger screens
Full Retina support
Innovative controls designed specifically for touch devices
Free roaming RPG world
Hilarious story, characters, and quests
Whimsical gameplay, appropriate for nearly anyone
Loads of items and outfits to collect and upgrade
Difficulty option specifically for kids

I Say
What we have here is a non combat focus exploration game based around collecting flowers, completing quests and buying equipment/upgrades as you go. The story is pretty simply, Lili as a class assignment comes to what is supposed to be a deserted island to collect flowers. What she finds is a full town filled with two different 'races' of creature and plenty to do beyond her original goals.

The races consist of spirits and the constructs they've created to do all the menial labor. The spirits are snobbish and abusive of their creations and after one steals from Lili and she finds out that the rarest of flowers spawn literally on the spirits she decides to start collecting.

This game is largely about exploration, your looking around corners, exploring buildings, chasing spirits around, completing quests, selling flowers for coin, spending the coin on equipment and upgrades. IAP is present in the form of currency for the impatient but I havent seen anything to date that forces you in that direction.

Controls are simple. Tap to walk. Double tap to run. Hold your finger down while moving to turn. Hold your finger down while not moving to look around Lili. Tap on doors, chests and pots to break them. Hold down your finger and drag on flowers to pluck them. The Camera works well enough 95% of the time though it does have one annoying habit of getting twitchy and jerking around if you walk her in to a corner. This happens because the area of the screen you tap on does not determine the direction she walks in, it just sets her walking. So taping behind her when she's facing a wall will send her bumping repeatedly in to the wall. That is the only real annoyance with the controls though.

The 'combat' in this game involves collecting flowers from the backs of the spirits. You chase them down and jump on their back. From there you drag flowers off them while then freak out running around the place trying to get you off. Dragging flowers lengthens the timer that you can spend on their back. There are spikes to avoid draging over, enrage moments where they sprout bombs and the like. Once you finish you get a star rating based on how many flowers you plucked and that spirit becomes a permanent spawn in town and on your map so you can try to perfect your plucking skills.

Speaking of skills, Lili has three. Speed, how fast she runs. Grip, determines how long she will stay on a spirits back. Stealth, how close she can get to the spirit before it notices her and starts running. Skills are upgraded at the trainer and the currency he requires is flowers.

Flowers come in two varieties. White (normal) and Red (rare). There are also keys that you use to unlock doors and coin that you use to buy equipment. Coins are found in chests, pots and can be acquired by selling flowers to the shop keep.

There are lots of quests to complete and most quests involve finding something laying about the town thats found randomly. There are dozens of items each with backstories and most with a construct that has a need for them.

Graphically this is an amazing experience. All the little details were given great effort, flowers sway, branches and leaves move about, everything is very well animated, even lili herself. I found myself running around at sharp turns more than once just to see the liquid in a bottle on her belt swish about.

Sound is nice though aside from a few generic comments there are no voice overs. Much reading will be required when you have Lili engage constructs and spirits in conversation, and everyone can be talked to.

This in my opinion is a fantastic game for all ages, it even has a kid difficulty setting heh. It feels like a nintendo zelda game without all the swishing and fairy harrassment so far. Fully worth the asking price, I'll no doubt be blogging about this one as I get further in the game.

o/