Saturday, February 14, 2015

Weekly Recommendations

Ahh god being sick sucks!

Daytona Rush
https://itunes.apple.com/us/app/id924428944?mt=8
Free, universal, gamecenter enabled.





Fun little freemium title. Drive your car till you break it or run out of fuel, then spend your earned cash on upgrades and whatnot. Controls are simple. Swipe left or right to change lanes. Fuel up when the left most red lane changes green. Don't stay long in the left most lane is red or your disqualified. Hit drunk drivers (they weave in their lane) for extra cash, your vehicle isn't damaged when hitting them. The further you make it the higher your cash multiplier, better vehicles also increase this.

Fun game. Started out totally free for first few days with no iap and no adds. Yesterday a update hit it, intro period over. Prices of cars and upgrades have increased somewhat across the board and you can now watch a video at the end of each race to double your earnings from that race. Some folks are whining over on toucharcade about this but from my perspective it feels like a very nice balance. Price increase with double profits? Win.

Tempo

https://itunes.apple.com/us/app/id696701152?mt=8
4.99usd, universal, gamecenter enabled.





Very high production value here. Top end graphics, smooth sound and gameplay. This is a... rhythm shooter? The whole game plays in bullet time when on missions, you will find yourself tapping circles at optimal points to score bonus points, or drawling lines and other mini games as your character runs across stages generally winning. All stages are timed. Your chosen agents ratings of strength, reflex and focus determine clock time, how much time actions take and how much time you get back for perfectly executing actions. The more time left on the clock, the better your score. The better your score, the better upgrades and agents and whatnot.

Very good game, I need more time with it to explore the improvement mechanics present.

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