4.99usd, 69mb download, universal
Top down strategy title. Five lanes. Five squares on each side.Left side is you, right side them. You use the squares on your side to place resource generators and unit generators. As units generate you place them on a lane. Placed units walk to the right side shooting whats at the end of their path. They also shoot enemy units on other paths so long as the enemy units are infront of them. Knock out three enemy squares to win.
Winning grants experience, level ups grant talent points to spend on active buildings and passive 'spells'. Unit producing buildings can be put in passive mode during a fight, when in this mode they generate a second currency which is the currency used by your passive 'spells'. Active building talents let you assign abilities to the soldiers that they spawn. For example, you can learn and set a unit producer to spit out soldiers with a one time grenade ability that they can literally use/toss anywhere on the map. The more abilities you tell a unit producer to add to its units however, the more it costs to produce and the longer it takes. The currency to spawn a new unit isn't used before the construction of the unit starts, it is consumed when you actually place the unit on the map so just because a building has finished its job, dosen't mean you can make use of what it produced. There are several squares bottom left corner that you can place units in until you need or have the resources to use them.
Thats it in a nutshell to be honest. The story can be played from either side. There are currently several iap dlc's available, all are new units. This game is heavily story driven, multiple stages to work at the same time as a sort of grind to get better abilities and level ups.
Gamecenter, yes. Leaderboards, yes. IAP, yep in 2 to 4 dollar packages for powerful units.