And so goes on... the search for a Real Racing challenger. Someone who can force EA to competitively price its cars, iap and feature development. Those bastards at EA have grown so damn complacent that... well I don't remember the last time they added a new track and we've got so many Porsche's now that i could walk across my home state without touching ground if I were so inclined...
Exaggeration, I know. But still. We NEED a Real Racing challenger. Ideally I'd call for Forza or Gran Tourismo to show up but both are so deeply tied in to their respective consoles that the chances are near zilch.
And so goes on the search.
Monday, May 23, 2016
Thursday, May 19, 2016
Titan Quest
https://itunes.apple.com/us/app/titan-quest/id1035690802?mt=8
6.99usd, 1.32gig download, game center enabled.
Labels:
gaming,
hacknslash,
ios,
pc,
rpg,
titan quest,
titanquest
Wednesday, May 18, 2016
War Tortoise
https://itunes.apple.com/us/app/war-tortoise/id1087489471?mt=8
Free, 241mb download, gamecenter enabled, online optional.
Saturday, May 14, 2016
Doom 2016 Story
Ok so... beat Doom. 14hrs, easy difficulty, did not actively chase collectibles/side objectives. Doom actually has quite abit of story to it, even without the need of reading all the collected pda tablets in the game. I got everything that follows from simply listening to the narrative as objectives were sent my way and in particular from the small interactive tablet things in hell where a Demon actually explained things.
The story follows the break so don't click this article unless you want to be spoiled!. Note : this is the story as I understand it, I did pay attention to it but could be wrong.
Friday, May 13, 2016
Doom 2016
I'm now sitting at 1hr 50min in to Doom, stopped there a, incase i decide to refund and b, a shield wielding demon stomped me in to two pieces when i ran out of fuel on my chain saw mid fight.
Lets see...
Lets see...
Midweek iOS Release
About a hundred games released (as always) and can be viewed over on toucharcade.com. The following three made it on to my 12.9 Pro.
Labels:
catacomb hero,
elsword evolution,
gaming,
ios,
ipad,
iphone,
slither.io
Monday, May 9, 2016
Space Engineers, 2.0e Release!
When I am focused... I am focused. Two days after the release of 2.0d I present to you 2.0e. E's goal was a solid atmospheric hover on an earth planet and every change to the ship for this release has revolved around that goal. The link:
http://steamcommunity.com/sharedfiles/filedetails/?id=680662259
And now lets go over the changes.
http://steamcommunity.com/sharedfiles/filedetails/?id=680662259
And now lets go over the changes.
Saturday, May 7, 2016
Space Engineers, 2.0d Release!
Hey everyone, been awhile since I discussed Space Engineers... September of last year and well to be honest it was with good reason. Alot happened with the game shortly after the September post and here's a summary.
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