Showing posts with label thief. Show all posts
Showing posts with label thief. Show all posts

Tuesday, March 18, 2014

Follow up : Thief

This game is much more enjoyable if you ignore all the side jobs and whatnot until after you beat the game. Why? Because once you beat the main story All side and client jobs become available to you. So instead of bouncing all over the districts back and forth as more unlock, you simply visit the fence once, round up every side job, do them all one district at a time (side jobs don't get turned in, they just auto complete once you have the item required). Client jobs, the same.

Play time 23 hours. Main story complete. All side jobs complete. All client jobs complete. Only thing left is to chase all the optional objectives in each stage of the main story for cash so I can afford all the best equipment and trinkets.

Note, stages can be completely farmed. If you go in to a stage of the main story or client job and clear 100% of the loot, you can go back in again and all loot will be available for collecting again. This is how you save up for the most expensive trinkets in the game.

o/

Monday, March 17, 2014

Yea... I couldnt just let it go

I couldnt bring myself to quit playing thief when I was over half way through. I just ignored all the side stuff and focused on the main story. Actually enjoyed it more this way, less travel time. My statistics at game completion :


Thursday, March 13, 2014

Farewell Thief...

I've been trying to get in to the game but... its just, it just dosen't feel fun. Its rough around the edges, control, sound, you name it. Furthermore, its boring. You sneak everywhere, you steal all the same looking things, the city looks the same, guards are identical, just reorganized as you go along. Traveling through it is tedious, this game begs for some form of fast travel.

Ahh well, no regrets. Its just not the type of game that has enough variety to hold me for an entire play through.

-uninstalled-


Monday, March 3, 2014

Thief-honored?

Dis-Thief?

Udunno, but the more I play thief the more I want to pull out and work on dishonored's dlc, maybe even play the original story over again. Sooo many similarities to these two the further in I go. Stealth, theft, more lore than you can shake a finger at.

Graphics? Thief has it, definitely with the whole atmosphere pulling you in to the game thing too.
Sound? Both are great, but dishonored has my favorite theme song of all time.
Stages? Dishonored's are bigger but Thief's more detailed. I think thief also offers more ways of approaching any stage your in. Dishonored, your either going in stealth or trying to decide just how you want to kill everyone. If going stealth, its generally one route that is best. In thief, all routes are engaging for different reasons, all of them usually involve stealth.
Things to do? Both offer a overload of side things to do during stages though I think Dishonored offers more variety via side missions within the stages where as Thief always involves just stealing more things. Thief does offer large sections of the city to mess around in inbetween stages though.
Fine tuning your character? Both offer plenty of upgrades to equipment and abilities of characters.
Controls?  Dishonored wins this, Thief feels very rough around the edges and for the love of god developers please always offer a toggle for head bobbing! Getting queasy over here playing thief...
Fun factor? You know... this is a tie to be honest. Thief is abit more repeatative but its also more engaging. The chattiness of the main character keeps me curious and progressing the main story has one eyebrow raised at all times. Dishonored has alot going for it but to be honest by the end of the main story I was ready for it to be done. Will have to progress further in to Thief to see if I'll feel that way by its end or not.

I like Thief's world better, a steampunk variation on the start of europe's industrial age. A city... built ontop the ruins of a city, really gritty.

Oh, and I'm amazing that the sex scene easter egg in chapter 3 of thief hasnt gotten alot of public attention. Seriously, the entire time your in the brothel looking at topless women entertaining men you can see these two moaning and going at it. And when I bumped in to them near end of the stage I was slack jawed at how blunt the scene was.

Not complaining of course, just suprised the media hasn't pounced already.

Sunday, March 2, 2014

Thief (pc/xbox/playstation)

Ok so I pre-ordered this game about four days before it hit shelves. And like all other pre-order folk we read launch evening reviews and winced. The initial reviews just aren't that good to be honest and most of us chalked this one up as a loss. It happens, sometimes a pre-order bites you in the rear because you just had to have that extra special whatever that it came with.

Until we started playing it.

What is thief? Thief is a stealth action game that simply put has you moving across stages with many ways of approaching the goal which is almost always to steal something. Along the way you will steal everything that glitters, pick pocket everyone not looking in your direction, knock out every guard that gets in your way and listen to all sorts of lore oozing banter between npcs. Inbetween actual missions you'll be admiring your loft's collection of loot and exploring many sections of the city finding new ways to use all your shiney gadgets to get to all the hard stuff everywhere.

Why is it compared to dishonored? Its compared to dishonored because that game can be played exactly the same way as Thief if you want. In dishonored you can challenge yourself to kill no one, loot everything, sneak all over the place and... well be a thief. Now, alot of folks compare the two as some sort of put down on Thief. I don't understand this. Dishonored is about an assassin who is framed for the murder of an empress and using god like powers to teleport around stages, mind control rats and set people on fire he goes about avenging the empress usually through the use of his dagger in various villians throats. Thief is a more modern mystical tale about Garret, a thief for hire who finds himself in a bad situation that he works through with much more mundane equipment such as lock picks, bows and bully clubs. Dishonored's stages are larger and more sprawling, but thats because the protagonist of the game can teleport literally anywhere he wants. Thief feels more gritty, back alleys, sewers, you name it. The games in my opinion are 'loosely' similar and thats about it.

How does thief play? Thief's controls are adequate enough to get the job done though they do at times feel clunky. I suspect its a mouse/keyboard issue though, on the keyboard things are spread out and sometimes annoying to reach. I'll get around to plugging in my xbox controller, see how it compares.

Hows the AI? Pretty standard, nothing spectacular at all. The guards walk around, talk it up, when they notice you it gets hectic. A complaint the game has received is that its too easy, true enough... on easy difficulty. Folks looking for the legendary challenge of former thief titles, kick your difficulty up.

Whats there to do? Ok, during jobs you will have one mandatory target. Job complete once the required item is pilfered and your out of harms way. Along the way however are entire stages of locks to be picked, guards to be pickpocked and shiney stuff everywhere waiting for you to pilfer. There are always multiple ways of approaching any area of the job, and you can easily backtrack and take all three approaches if your going out of your way to make sure you get everything. Along with valuables you'll be collecting lore heavy documents that also often hint at ways of doing things near them such as how to figure out the combination on a safe.

Inbetween stages there are sections of the city to explore, fences to work with, talent's to improve, equipment to buy, you name it. These areas actually remind me of Wolfenstein. In that game you could also run around city areas making a mess for the local guards, looting, etc.

Inbetween stages you can also return to your loft, admire your collection, sort out your backpack, prepare for additional work, etc.

Hows it look? Looks great, always night time naturally. Decent animations, solid voice overs, good cutscenes, its really an enjoyable game to be honest. There are bugs here and there, but nothing game breaking so far.

Will continue to banter as I go further in to the game, just completed my first job in chapter 2.